CS8392 Object Oriented Programming Previous Year Question Paper
To understand Object Oriented Programming concepts and basic characteristics of Java
To know the principles of packages, inheritance and interfaces
To define exceptions and use I/O streams
To develop a java application with threads and generics classes
To design and build simple Graphical User Interfaces
UNIT I INTRODUCTION TO OOP AND JAVA FUNDAMENTALS
Object Oriented Programming – Abstraction – objects and classes – Encapsulation- Inheritance –Polymorphism- OOP in Java – Characteristics of Java – The Java Environment – Java Source File – Structure –Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers – static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays ,Packages – JavaDoc comments.
UNIT II INHERITANCE AND INTERFACES
Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces – Object cloning -inner classes, ArrayLists – Strings
UNIT III EXCEPTION HANDLING AND I/O
Exceptions – exception hierarchy – throwing and catching exceptions – built-in exceptions, creating own exceptions, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files
UNIT IV MULTI THREADING AND GENERIC PROGRAMMING
Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter-thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.
UNIT V EVENT DRIVEN PROGRAMMING
Graphics programming – Frame – Components – working with 2D shapes – Using color, fonts, and images – Basics of event handling – event handlers – adapter classes – actions – mouse events – AWT event hierarchy – Introduction to Swing – layout management – Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.
CS8392 Object Oriented Programming Previous Year Question Paper Regulation 2013 question paper